Real-time Creative Freedom for Artists
“The industry is demanding a new class of tool, producing high quality visual effects, whilst working unconstrained on the final product in real time.”
Complete Real-Time Workflow
Create, change, composite, edit and play in real-time all in one place. Always see the final result. No half baked previews.
Compelling Visual Effects
Probably the most complete, controllable and integrated real-time visual effects engine around. Setting new standards for real-time.
For Interactive, VR and AR
As well as delivering to video, create real-time interactive, generative & VR/AR content all from one tool.
A New Standard For Real-Time
Using the power of Notch you can continually innovate in real-time, creating, changing, compositing and editing with immediate feedback.
Better for refining your art, better for tailoring to your clients. No half baked previews, the final result, all the time. Transform the way you work.
Fast and Flexible Render Engine
Designed for real-time from the ground up, Notch brings physically based lighting, particles, fluids, volumetrics and ray-tracing all wrapped in a single, GPU powered package.
Deliver The Narrative
Notch is designed to allow you to plan, create and track with your visual narrative, for a close, compelling and visually arresting account.
No bending ‘game engines’ to be narrative tools, Notch’s timeline is a foundation.
An All-In-One Tool
Features that grow with you
Sophisticated Yet Familiar
We’ve created a node based interface that’s familiar and easy to explore, allowing limitless opportunities just by connecting simple logical building blocks.
Fits Your Existing Workflow
Import / export from many other industry-standard packages, e.g. Cinema4D. You choose where Notch fits in.
The Whole Stack In One Place
Every element of the stack is constantly editable. Change the bottom level simulation and see the final frame immediately.
Integrated Building Blocks
Integrate between particles, fields, geometry and textures. Seed your voxels from particles spawned from an animated object – and back again.
Design For Interactivity
Create interactive projects, in your artist tool, driven by cameras, tracking systems or external controllers, without scripting.
SODA Promo Campaign for Manchester Metropolitan
SODA Promo Campaign for Manchester Metropolitan Defasten combined various forms of animation informed by the architecture of Manchester Metropolitan for the university’s new School of Digital Arts. Last year, Toby Heys,
“Say What You Will” for Scottsdale Public Art
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“Trial” at SAT x MUTEK Montreal 2022
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