Skip to content Skip to footer
PROCEDURAL EVERYTHING

NOTCH WORKS THE WAY YOU THINK

Procedural modelling, animation, materials, motion, meshing, deformers, cloners, effectors—the very model of a modern 3D tool.

Drive animation with math and physics, and combine it with keyframed animation for the ultimate control while still allowing for happy accidents.

PROCEDURAL BY NATURE

A wide range of procedural techniques are built into Notch. From texture generation, to mesh deformation, particles and animation methods - it's in our DNA.

NON-DESTRUCTIVE & FUN

Create generative and procedural systems and connect them together. A fully non-destructive workflow means you can play your way to your best ideas.

FEATURES

Combine cloners, deformers, meshes, materials and everything in between - and animate it all using keyframes or math.

Website Cloner

CLONERS, CLONERS, CLONERS!

Clones to Splines, Meshes, Particles, Images, Volumes. If you can think it, you can clone it. Assign motion and logic to your clones and drive everything procedurally.

Learn more
PROCEDURAL EVERYTHING_HYGIENE 3_STACKABLE DEFORMERS TO TWIST YOUR MIND

STACKABLE DEFORMERS

Deformers give you superpowers. Influence how geometry, images or particle systems are rendered. Stack and combine deformers to create unlimited variations, without losing control.

Learn more
PROCEDURAL EVERYTHING HYGIENE 4 VORONOI SHATTERING AND CHUNK DEFORMATIONS v3

SHATTER AND DEFORM

Break stuff apart or put it back together. Animate pre-cut mesh chunks using deformers, or dynamically shatter any geometry in your scene.

Proceural animation

ANIMATE PROCEDURALLY

Traditional keyframed animation meets procedural techniques. Let your computer move, scale, rotate and animate your elements (or use physics) while you do you.

Procedural material

UNLIMITED MATERIALS

Dynamically generate materials and textures directly inside Notch or import existing procedural materials from Substance Designer.

ADDITIONAL TECHNICAL SPECS

ANYTHING TO ANYTHING

The magic of an interconnected, node-based system is that you can procedurally generate a vast amount of graphics using images, video, clones or particles as input.

Particles to Clones

Generate particles and turn them into cloned geometry that in turn can be rendered, lit, meshed and moved as a swarm.

PROCEDURAL EVERYTHING_ANYTHING TO ANYTHING 4_PARTICLES TO CLONES

Clones to Lights

Create lights from cloned geometry (which is much faster than unique geometry) to light your scene.

PROCEDURAL EVERYTHING_ANYTHING TO ANYTHING 1_CLONERS TO LIGHTS

Image to Procedural Mesh

Use an image (or video) to create procedural meshes that can be treated just like regular geometry.

Image to procedurals 1

Image to Clones

Images and video can be turned into clones by the millions—all GPU accelerated instances.

03 Clonign from image16x9

IMMERSE YOURSELF

We’ll never get over all the ways creators use particles to create amazing visuals. We think it’s best to let them speak for themselves.

See Showcases See Showcases
PROCEDURAL EVERYTHING_IMMERSEYOURSELF1_OQUES GRASSES

OQUES GRASSES (NOXFERA/DANNYFM)

Image to procedural mesh
PROCEDURAL EVERYTHING_IMMERSEYOURSELF3_SUBURBAN DARK

SUBURBAN DARK (IKONIX)

Procedural elephant
PROCEDURAL IMMERSE YOURSELF WAVY
Procedural headliner 4
PROCEDURAL EVERYTHING_IMMERSEYOURSELF7_SODA

SODA AT MANCHESTER METROPOLITAN (DEFASTEN)

We used procedurals, layered geometry and volumetric lights throughout to create a greater sense of depth. The final result was even more spectacular than we expected!
Javid Guliyev, Founder, HYPNOTICA
Hypnotica, Burning Man

BURNING MAN (HYPNOTICA)

START PLAYING

Use procedural geometry to create never-before-seen visuals. Install the Notch trial today!