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Particles, Simulations & Volumetrics

BLOW MINDS WITH PARTICLES, SIMULATIONS & VOLUMETRICS

Notch's next-generation, GPU-powered particle and simulation engine can simulate cloth, rope, and tens of millions of particles in real time. 

Completely GPU-powered, the unified simulation systems in Notch can be combined with any other system in Notch for the ultimate creative playground.

SIMULATE IN REAL TIME

Set up, tweak and render your simulations in real time. Make adjustments as you go, and have more fun in the moment when you're creating.

GO BIG (OR TINY)

The Notch sparse multi-grid solvers take advantage of that immense computing power in modern GPUs to add detail and depth to your scene.

COMBINE EFFECTS

From FLIP to SPH, Notch has a deep library of emitters, affectors, & renderers that can be combined and chained for unlimited creative outcomes.

FEATURES

Play your way to exciting renders with Notch's GPU native simulation systems.

NURA_HYGIENE 2_VOLUMETRIC RENDERING

VOLUMETRICS

Generate and render vast volumes using Notch's easy-to-use volumetric tools that work across all available renderers.

PARTICLES FLUIDS SMOKE HYGIENE2 FIRE AND SMOKE 2

FIRE & SMOKE

Play with fire using the built in explosion and fire simulations, including realistic shading and rendering. Generate variations at the click of a button.

PARTICLES, FLUIDS & SMOKE_HYGIENE 3_FLUIDS AND PHYSICS

FLUIDS & WATER

Simulate fluids lightning speeds. Create realistic (or unrealistic!) flowing fluids using FLIP and SPH physics, and control them all in real time.

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Cloth and rope dynamics

CLOTH & ROPE DYNAMICS

Simulate cloth with inflation and deflation, turn geometry and splines into dynamic ropes with self-collision and dynamics. All simulated on the GPU.

Rigid body dynamics

RIGID BODY DYNAMICS

Animate rigid body objects with realistic physical behavior, including gravity and collisions.

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Points lines and trails

POINTS, LINES & TRAILS

Spawn particles and use their positions in 3D space to generate new patterns using lines or meshes that connect between them. Use distance or other variables to create fully dynamic scenes.

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PARTICLES FLUIDS SMOKE HYGIENE 5 DETERMINISM AND CACHING

DETERMINISM & CACHING

Have real time simulations play back the same each time with the built-in determinisim setting, or cache it out to share to other programs.

ADDITIONAL TECHNICAL SPECS

ONE WORKFLOW FOR ALL OF YOUR IDEAS

Notch is the only tool that'll let you take a particle simulation you created for a video and repurpose it as a real-time simulation for an interactive installation—or vice versa.

PARTICLES, FLUIDS & SMOKE_WIN 4_ONE WORKFLOW

ANYTHING TO ANYTHING

Experiment and iterate with the magic of particle systems and a vast library of nodes, assets, and presets that lets you create stunning visuals.

Meshes to Soft Bodies

Use static meshes and generated geometry as volume preserving, soft body simulated cloth.

Will mercedes balls

Particles to Procedural Mesh

Generate particles and turn them into procedural geometry that in turn can be rendered, lit, and animated.

Particles to procedurals

Splines to Rope

Fast and easy rope and string simulation by using native or imported splines.

RENDERING IN NOTCH SIMULATION PHYSICS

Video to Particles

Use live or recorded video to drive your particle simulation, spawning and following the motion in your video.

Image

Meshes to Fields

Take your 3D meshes (or 3D animations) and turn them into volumetrics that can be rendered in whole new ways.

Mesh to fields

Fields to Particles

Turn field volumes into 3D meshes, change the meshes with deformers and turn those into particles.

Fields to particles2

MADE WITH NOTCH

See how Notch creators use particles to create amazing visuals. Check out their work in our #madewithnotch section.

See Showcases See Showcases
PARTICLES FLUIDS SMOKE IMMERSEYOURSELF1 COLDPLAY

COLDPLAY (ARTISAN)

PARTICLES, FLUIDS & SMOKE_IMMERSEYOURSELF2_OTHERWORLD

OTHERWORLD BIRMINGHAM (INIT STUDIO)

PARTICLES, FLUIDS & SMOKE_IMMERSEYOURSELF3_MARIAREVE

Maria rêve (AC3 STUDIO)

PARTICLES, FLUIDS & SMOKE_IMMERSEYOURSELF4_CASA BATLLO

CASA BATLLO (VPM CREATIVE LAB)

PARTICLES, FLUIDS & SMOKE_IMMERSEYOURSELF5_AVATAR

AVATAR: THE WAY OF WATER IMMERSIVE POP-UP (I.M STUDIO)

PARTICLES FLUIDS SMOKE IMMERSEYOURSELF6 HORIZON

HORIZON (ALEX LE GUILLOU)

PARTICLES FLUIDS SMOKE IMMERSEYOURSELF7 KOREA EXCHANGE

KOREA EXCHANGE (CLAUDE)

Notch is incredibly fast when it comes to creating complex particle simulations.
Tom Bairstow, Creative Director, NorthHouse Creative
PARTICLES FLUIDS SMOKE QUOTE EEBAFTAS

BAFTAS WITH LIAM PAYNE (NORTHHOUSE)

START PLAYING

Get Notch today and start exploring real-time particles, fluids and volume simulations!