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Features and Specifications

NOTCH FEATURES

Engine Features

Compositing

  • Colour grading tools with levels, highlight, mid, and shadow colour controls
  • Use colour LUTs in .CUBE format (for example, exported from DaVinci Resolve)
  • 80+ image effect nodes, covering blurs, stylisation, colour processing, edge detection, image processing, distortion, warping, and more
  • Full Working and Output Colour Space support

Cloners

  • Clone to grids, meshes, voxels, or anything else you can think of
  • Control clone motions with effectors
  • Create complex animations easily with hardly any keyframing
  • Load selected cloner systems from Cinema4D Mograph

Video Processing

  • Masking, colour keying, and background subtraction
  • Generate motion vectors with optical flow
  • Track feature points
  • Generate depth from stereo images or video
  • Live video capture supported in both Notch and exported projects, via MediaFoundation or DirectShow

Physics

  • Cloth system for fabrics and soft bodies
  • Rope system for strings and cables
  • Forces and weightmaps

Lighting and Materials

  • Physically based material system
  • Subsurface scattering support
  • All light types and emissive materials 
  • Real-time shadows
  • Global Illumination and Ambient Occlusion
  • Reflections and Refractions
  • Support for Substance (SBSAR) materials

Interactive Integrations

  • Kinect 1, Kinect 2, and Kinect Azure (Depth and Skeleton Tracking)
  • NVIDIA Background Removal, Face Tracking, Body Tracking
  • Xsens, OptiTrack, and Perception Nueron Mocap Tracking
  • Hokuyo Lidar Tracking
  • TUIO, Blacktrax, and Windows Touch

Particles

  • Emit from primitives, meshes, procedurals, and video
  • Simulate fluids, physics and collisions, form into shapes
  • Lighting, semi-transparent shadows
  • Render as sprites, video sprites, lines, meshes, and blobs
  • Track video motions
  • Convert to volumetrics; convert to meshed geometry

Scripting & Logic

  • Use JavaScript scripting language to control logic
  • Read RSS feeds, capture and use images and text
  • Create logic networks using nodes

Networking & Controls

  • OSC, MIDI and Artnet input and output
  • Export any parameter to be controlled by host Media Server
  • Live edit exported projects via network
  • Edit and construct scenes in real-time from Notch as they render on outputs, projectors, screens on other PCs, or on host media servers

Volumetrics

  • Use as a source for a particle sim, generate clones from density, add flames to a video
  • Simulate smoke, fire, liquids and dust storms with ease
  • Supports lighting and shadow casting
  • Fully integrated into NURA, including support for lighting and shadows
  • Easily interconnect with the rest of Notch, use as a source for a particle sim, generate clones from density, and add flames to a video

NURA

  • The Notch Unified Rendering Architecture is four physically based GPU renderers offering unified lighting, shading, and material behaviour across biased and unbiased modes. 
  • Seamlessly switch between render engines 
  • Encompasses path tracing, ray tracing, and rasterization techniques
  • Order Independent Transparency support
  • Hybrid of raytracing and rasterising techniques for the highest quality at the performance desired
  • Motion Blur And Depth of field support

Supported Formats

Images

  • JPEG (.jpg, .jpeg)
  • PNG (.png)
  • TARGA (.tga)
  • TIFF (.tif, .tiff)
  • Bitmap (.bmp)
  • EXR (.exr)
  • HDR (.hdr)
  • DDS
  • Animated GIF (.gif)
  • Photoshop (.psd)

Video

  • FFMPEG (.mov, .mp4)
  • Quicktime 32/64-bit
  • AVI(.avi)
  • Image Sequences

3D

  • FBX (.fbx)
  • Cinema4D (.c4d)
  • Alembic (.abc)
  • Lightwave (.lwo,.lws)
  • OBJ (.obj)
  • PLY (.ply)

Audio

  • MP3 (.mp3)
  • Ogg (.ogg)
  • Waveform Audio (.wav)
  • AIF (.aif, .aiff)

Particles

  • Realflow (.bin)
  • Blender (.pcache)

Fonts

  • TrueType (.ttf)
  • OpenType (.otf)

Lights

  • IES Profiles (.ies)

Grading

  • LUTS (.cube)

Materials

  • Substance (SBSAR)

Notch Assets

  • (.asset)

Media Server Integrations

Natively Supported Media Servers

  • Avolites – Ai
  • disguise (formerly d3)
  • Green Hippo – Hippotizer
  • RealMotion
  • 7th Sense – Delta
  • Derivative – Touch Designer
  • AV Stumpfl – Pixera
  • SMODE
  • LightAct
  • VYV – Photon
  • Screenberry
  • Hecoos
  • Christie – Pandoras Box
  • Ventuz

Features when embedded

  • Remote network editing (using Notch RFX)
  • Exposed parameters can be controlled by the media server
  • Process images/video supplied by the server
  • Adapts resolution to the media server canvas
  • Colour Space control for both working and output colour spaces.

Spout Support

  • Spout is a cross process texture sharing framework
  • Textures can be shared to and from Notch Standalone Executables (with a Notch Playback license)
  • Controllable via OSC, Artnet, TCP/IP
  • Products that support Spout: Resolume, Openframeworks, Cinder

Standalone Executables

Outputs

  • 2x Output monitors – full screen, any resolution, very basic output region configuration
  • 1x Audio Device Pair
  • 1x Spout Sender
  • OSC sending
  • Oculus Rift support

Inputs

  • 4x Video Capture device via DirectShow Media Foundation
  • 1x Audio Device Pair
  • 1x Spout Receiver
  • Kinect depth & RGB support
  • TUIO / Hokuyo / Windows Touch Support

Remote Editing

  • Remote edit from Notch RFX

Parameter Control

  • OSC
  • ArtNet
  • Midi
  • Remote

Transport Control

  • ArtNet – Layer select, Play/Pause, Reset
  • OSC – Composition Play/Pause, Set Time

System Requirements

OS

  • Windows 10 or higher (64-bit x86)

GPU Minimum

  • NVIDIA RTX 2080
  • AMD RADEON VII

Minimum VRAM

  • 4k - 4GB
  • 8k - 12GB

GPU recommended

  • NVIDIA RTX 4080 or higher
  • NVIDIA RTX A5000 or higher

See performance metrics