Features and Specifications
NOTCH FEATURES
Engine Features
Compositing
- Colour grading tools with levels, highlight, mid, and shadow colour controls
- Use colour LUTs in .CUBE format (for example, exported from DaVinci Resolve)
- 80+ image effect nodes, covering blurs, stylisation, colour processing, edge detection, image processing, distortion, warping, and more
- Full Working and Output Colour Space support
Cloners
- Clone to grids, meshes, voxels, or anything else you can think of
- Control clone motions with effectors
- Create complex animations easily with hardly any keyframing
- Load selected cloner systems from Cinema4D Mograph
Video Processing
- Masking, colour keying, and background subtraction
- Generate motion vectors with optical flow
- Track feature points
- Generate depth from stereo images or video
- Live video capture supported in both Notch and exported projects, via MediaFoundation or DirectShow
Physics
- Cloth system for fabrics and soft bodies
- Rope system for strings and cables
- Forces and weightmaps
Lighting and Materials
- Physically based material system
- Subsurface scattering support
- All light types and emissive materials
- Real-time shadows
- Global Illumination and Ambient Occlusion
- Reflections and Refractions
- Support for Substance (SBSAR) materials
Interactive Integrations
- Kinect 1, Kinect 2, and Kinect Azure (Depth and Skeleton Tracking)
- NVIDIA Background Removal, Face Tracking, Body Tracking
- Xsens, OptiTrack, and Perception Nueron Mocap Tracking
- Hokuyo Lidar Tracking
- TUIO, Blacktrax, and Windows Touch
Particles
- Emit from primitives, meshes, procedurals, and video
- Simulate fluids, physics and collisions, form into shapes
- Lighting, semi-transparent shadows
- Render as sprites, video sprites, lines, meshes, and blobs
- Track video motions
- Convert to volumetrics; convert to meshed geometry
Scripting & Logic
- Use JavaScript scripting language to control logic
- Read RSS feeds, capture and use images and text
- Create logic networks using nodes
Networking & Controls
- OSC, MIDI and Artnet input and output
- Export any parameter to be controlled by host Media Server
- Live edit exported projects via network
- Edit and construct scenes in real-time from Notch as they render on outputs, projectors, screens on other PCs, or on host media servers
Volumetrics
- Use as a source for a particle sim, generate clones from density, add flames to a video
- Simulate smoke, fire, liquids and dust storms with ease
- Supports lighting and shadow casting
- Fully integrated into NURA, including support for lighting and shadows
- Easily interconnect with the rest of Notch, use as a source for a particle sim, generate clones from density, and add flames to a video
NURA
- The Notch Unified Rendering Architecture is four physically based GPU renderers offering unified lighting, shading, and material behaviour across biased and unbiased modes.
- Seamlessly switch between render engines
- Encompasses path tracing, ray tracing, and rasterization techniques
- Order Independent Transparency support
- Hybrid of raytracing and rasterising techniques for the highest quality at the performance desired
- Motion Blur And Depth of field support
Supported Formats
Images
- JPEG (.jpg, .jpeg)
- PNG (.png)
- TARGA (.tga)
- TIFF (.tif, .tiff)
- Bitmap (.bmp)
- EXR (.exr)
- HDR (.hdr)
- DDS
- Animated GIF (.gif)
- Photoshop (.psd)
Video
- FFMPEG (.mov, .mp4)
- Quicktime 32/64-bit
- AVI(.avi)
- Image Sequences
3D
- FBX (.fbx)
- Cinema4D (.c4d)
- Alembic (.abc)
- Lightwave (.lwo,.lws)
- OBJ (.obj)
- PLY (.ply)
Audio
- MP3 (.mp3)
- Ogg (.ogg)
- Waveform Audio (.wav)
- AIF (.aif, .aiff)
Particles
- Realflow (.bin)
- Blender (.pcache)
Fonts
- TrueType (.ttf)
- OpenType (.otf)
Lights
- IES Profiles (.ies)
Grading
- LUTS (.cube)
Materials
- Substance (SBSAR)
Notch Assets
- (.asset)
Media Server Integrations
Natively Supported Media Servers
- Avolites – Ai
- disguise (formerly d3)
- Green Hippo – Hippotizer
- RealMotion
- 7th Sense – Delta
- Derivative – Touch Designer
- AV Stumpfl – Pixera
- SMODE
- LightAct
- VYV – Photon
- Screenberry
- Hecoos
- Christie – Pandoras Box
- Ventuz
Features when embedded
- Remote network editing (using Notch RFX)
- Exposed parameters can be controlled by the media server
- Process images/video supplied by the server
- Adapts resolution to the media server canvas
- Colour Space control for both working and output colour spaces.
Spout Support
- Spout is a cross process texture sharing framework
- Textures can be shared to and from Notch Standalone Executables (with a Notch Playback license)
- Controllable via OSC, Artnet, TCP/IP
- Products that support Spout: Resolume, Openframeworks, Cinder
Standalone Executables
Outputs
- 2x Output monitors – full screen, any resolution, very basic output region configuration
- 1x Audio Device Pair
- 1x Spout Sender
- OSC sending
- Oculus Rift support
Inputs
- 4x Video Capture device via DirectShow Media Foundation
- 1x Audio Device Pair
- 1x Spout Receiver
- Kinect depth & RGB support
- TUIO / Hokuyo / Windows Touch Support
Remote Editing
- Remote edit from Notch RFX
Parameter Control
- OSC
- ArtNet
- Midi
- Remote
Transport Control
- ArtNet – Layer select, Play/Pause, Reset
- OSC – Composition Play/Pause, Set Time
System Requirements
OS
- Windows 10 or higher (64-bit x86)
GPU Minimum
- NVIDIA RTX 2080
- AMD RADEON VII
Minimum VRAM
- 4k - 4GB
- 8k - 12GB
GPU recommended
- NVIDIA RTX 4080 or higher
- NVIDIA RTX A5000 or higher